ITSF Rules of Play (Jan 2007)

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ITSF Rules of Play (Jan 2007)

Post by Boris » Sun Feb 11, 2007 6:33 pm

ITSF RULE BOOK

January 15, 2007


CONTENTS

CONTENTS................................................................................................................................2
INTRODUCTION......................................................................................................................3
QUALIFIED AUTHORITIES..................................................................................................3
MATERIALS AND HARDWARE...........................................................................................5
1.  Code of Ethics...........................................................................................................6
2. The Match..................................................................................................................6
3. To Start a Match.......................................................................................................6
4. Serve and Ready Protocol........................................................................................6
5. Subsequent Serves.....................................................................................................7
6. Ball in Play.................................................................................................................7
7. Ball Off the Table......................................................................................................7
8. Dead Ball....................................................................................................................7
9. Time Out....................................................................................................................8
10. Resuming Play After a Time Out..........................................................................9
11. Official Time Out....................................................................................................9
12. Point Scored...........................................................................................................10
13. Table Sides.............................................................................................................11
14. Change of Positions...............................................................................................11
15. Spinning the Rods.................................................................................................11
16. Jarring....................................................................................................................12
17. Reset.......................................................................................................................12
18. Reaching Into the Playing Area...........................................................................12
19. Alterations to the Table........................................................................................13
20. Distraction.............................................................................................................14
21. Practice...................................................................................................................14
22. Language and Behavior........................................................................................14
23. Passing....................................................................................................................15
24. Time of Possession.................................................................................................16
25. Delay of Game.......................................................................................................16
26. Recalls and Forfeiture..........................................................................................16
27. Technical Fouls......................................................................................................16
28. Rules Decisions and Appeals................................................................................17
29. Dress Code.............................................................................................................17
30. Tournament Director............................................................................................17

CONTENTS

CONTENTS................................................................................................................................2
INTRODUCTION......................................................................................................................3
QUALIFIED AUTHORITIES..................................................................................................3
MATERIALS AND HARDWARE...........................................................................................5
1.  Code of Ethics...........................................................................................................6
2. The Match..................................................................................................................6
3. To Start a Match.......................................................................................................6
4. Serve and Ready Protocol........................................................................................6
5. Subsequent Serves.....................................................................................................7
6. Ball in Play.................................................................................................................7
7. Ball Off the Table......................................................................................................7
8. Dead Ball....................................................................................................................7
9. Time Out....................................................................................................................8
10. Resuming Play After a Time Out..........................................................................9
11. Official Time Out....................................................................................................9
12. Point Scored...........................................................................................................10
13. Table Sides.............................................................................................................11
14. Change of Positions...............................................................................................11
15. Spinning the Rods.................................................................................................11
16. Jarring....................................................................................................................12
17. Reset.......................................................................................................................12
18. Reaching Into the Playing Area...........................................................................12
19. Alterations to the Table........................................................................................13
20. Distraction.............................................................................................................14
21. Practice...................................................................................................................14
22. Language and Behavior........................................................................................14
23. Passing....................................................................................................................15
24. Time of Possession.................................................................................................16
25. Delay of Game.......................................................................................................16
26. Recalls and Forfeiture..........................................................................................16
27. Technical Fouls......................................................................................................16
28. Rules Decisions and Appeals................................................................................17
29. Dress Code.............................................................................................................17
30. Tournament Director............................................................................................17
ITSF Rule Book  - 2/18 - January 15, 2007

INTRODUCTION

All Players and organizers must follow this rulebook.  

a- The rulebook is meant as a guide to assist the Officials.  Its goal is above all to explain the rules of the game.  
And so, as much as the Officials goal is to show his authority for the good of the game, he must also be
careful not to slow it down by a too strict arbitration.  

b- Reminder: Federation Officials represent the highest authority of the rulebook in a tournament.  Their
decisions must be respected and cannot be disputed.  A Federation Official can be called upon to advise on
interpretations of the rulebook.  If no Federation Official is present at the tournament, the Tournament
Director assumes the duties of a Federation Official.  

c- The rules of the game of table soccer are conceived as much to facilitate ruling by Officials as by the Players
themselves.  

d- The objective is to limit subjective interpretations to an absolute minimum.  

e- The aim of the rules is also to bring the game to a level of mutual respect between the Players while seeming
transparent to the spectators.  

f- We remind the reader that while the Official is indisputable he is also fallible and error of judgment can be a
part of the game.  


QUALIFIED AUTHORITIES

a - This rulebook has been written and edited by the Rules Commission under the responsibility  
    of the Sporting Commission. It is put to a vote and set up at the beginning of each season by the Executive  
    Committee of the ITSF (International Table Soccer Federation).  It can be examined and amended in a  
    general assembly.


b -  In cases of inconsistencies or of difficult situations, immediate amendments can be proposed by the Rules
Commission in course of the season.  These amendments must then be put to a vote by the Executive
Committee.
 
c -  The use of the rulebook is the responsibility of the Federation Officials, the Officials and the Players.  

d -  The matches can be either arbitrated or auto-arbitrated.  In an arbitrated match, the Official is the qualified
authority.  In a match without an Official, any Official by title that is present on the premises can be solicited.  
In the event of an unsolvable difficulty, the Judges and Officials Commission can be summoned.  They are
responsible to make the decision known to the Sporting Commission which in turn is responsible to make this
decision widely known to the members.  

e -  An Official, solicited in mid-game in order to solve a problem, may receive advices from other Officials who
witnessed the incident.  If more than one Official was present, he will receive advice from the highest graded
Official (up to Federation Official).  If no Official is present, the solicited Official will call for the
continuation of the game, without granting any request for Fault or goal.  

f -  Questions, requests for explanations, as well as requests for modifications of the rules, must be addressed to
the person in charge of the Judges and Officials Commission. He in turn answers to the person in charge of
the Sporting Commission.  

g -  The penalties and sanctions involving the loss of a game or match is the responsibility of the Head Officials.  
In the event of a more serious sanction, a report must be transmitted by the Tournament Director to the
Discipline Commission.  

h - These rules can be modified or adapted during a tournament in very exceptional circumstances with the
consent of an ITSF Delegate and/or an ITSF Head Official.  Any changes must be reported to the Sport
Commission and the ITSF Executive Committee immediately for confirmation or the tournament can be
disqualified from the ITSF ranking.  

ITSF Rule Book  - 3/18 - January 15, 2007

Official Words  
 
(To Be Defined in the Future)

- Ready  
- Serve
- Time-Out  
- Play  
- Reset
- Foul
- Violation
- Official Time-Out
- Medical Time Out
- Time
- Warning
- Technical Foul
- Jar or Jarring
- Game
- Match  
- Forfeiture
- Penalty
- Distraction
- Delay
- Dead Ball
- Spin
- Playing Area
- Playing Surface
- Practice
- Possession
- Pass
- Unsportsmanlike
ITSF Rule Book  - 4/18 - January 15, 2007
MATERIALS AND HARDWARE

TABLE  

a - The Official tables are voted by ITSF General Assembly. This choice of table can be modified according to the
agreements between the ITSF and manufacturers and partners.
 
b - The organizers must provide competitive equipment (sandpapered players, clean and straight bars).  
 
c - In no cases may the surface of the table be sandpapered, and doing so will be penalized by exclusion of the
tournament and reimbursement of the surface.  

d - Players are free to lubricate the exterior of the bars.  Not interior in case of telescopic bars.

e - The organizers may make it compulsory to utilize specific brands of lubrication products and cleaning agents.
These must then be made accessible to the Players.  Under these circumstances, the use of another brand will
result in exclusion of the Player from the tournament.
 
f - Use of resin (as used in handball) or magnesium or anything similar on the table (surface, handle, balls) is
strictly prohibited, and can be penalized by exclusion from the tournament.

g - The organizers are free to prohibit any products considered to be dangerous for the equipment or for the
Players.  

h – No changes may be made to affect the interior playing characteristics of the table or men with the exception of
routine table maintenance.

BALLS  

a - The Official balls are voted by ITSF sport commission. An appendix to this rule will be provided after the final
choice for the season has been made.

b - In a tournament, games must be played with balls bought on the tournament site.  

c - All Players should be able to provide a tournament ball.

HANDLES

a- Each Player may use the handles of his choice on tables where handles can be changed.  They must be able to
fit onto the bars without causing damage to the table or injury to the player.  

b- The Players movements must be unassisted and unobstructed.  No mechanical systems will be authorized.  
The handles must be securely attached to the bar on which they are installed.  

c- The organizers may rule that specific handles are dangerous and therefore require that the Player not use
them.  Refusal by a Player to remove his handles will lead to exclusion from the tournament.  

d- In a multiple game match players must be able to change the handles within the time allotted between games,
time outs or between points.  

OTHER ACCESSORIES

a- All other accessories (gloves, elastic bands, no-skid handle-sleeves...) are authorized unless they are
perceived to endanger the Player or other participants.  
 
b- Under no circumstances may the surface or sides of the table be modified by the accessories.  



ITSF Rule Book  - 5/18 - January 15, 2007

1.  Code of Ethics
Any action of an unsportsmanlike or unethical nature during tournament play, in the tournament room, or on the
grounds of the host facility, will be considered a violation of the Code of Ethics. Mutual respect between all
players, officials and/or spectators is a requirement. It shall be the aim of every player and official to represent
table-soccer in the most positive and sportsmanlike manner possible.  
1. 1 The penalty for breaking the Code of Ethics may be forfeiture of a game or match, expulsion from the
tournament, and/or a fine. Whether or not the Code of Ethics has been broken, and what is the
appropriate penalty for the infraction will be determined by the ITSF Disciplinary Commission or if not
present by the Head Official and Tournament Director.  

2. The Match
Unless otherwise stated by the tournament director, a match shall consist of 3 out of 5 games. Each game shall
consist of 5 points. The final game of the match shall be to 5 points but you must win by 2 up to a maximum of 8
points.  

2.1 The number of games played is the responsibility of the Tournament Director and will be published in the
tournament announcement.

2.2 The Tournament Director may reduce the amount of games and points played per match if time becomes
a factor.

2.2.1 This decision is final and refers to all matches played in this event.  

2.3 In every official ITSF tournament the number of games played will be announced by the ITSF Sports
Commission and will be published in the official ITSF tournament announcement.  
2.4 The penalty for breaking the official number of games or points played may be forfeiture of a match or
expulsion from the tournament to both teams involved.  

3. To Start a Match  
A coin flip shall precede the start of the match. The team that wins the flip has the choice of table side or first
serve. The team that loses the flip has the remaining option.  
3.1 Once a team has chosen either the table side or the first serve, they may not change their
decision.  
3.2 The match officially starts once the ball has been put into play. (BUT violations such as
cursing, etc. may be called by the official assigned to judge the match as soon as he and both
teams are present at the table.)  

4. Serve and Ready Protocol  
A serve is defined as putting the ball into play at the five-man rod at the beginning of a game, after a point is
scored or if the ball is awarded to a player on the five-man rod following a rules infraction. The ready
protocol will be used whenever putting the ball into play.
 
4.1 The serve.
The serve shall begin with the ball stopped at the middle player figure of the five-man rod. The player
serving the ball must then follow the ready protocol.

4.1.1 If the ball is served from a position other than the middle player figure and the violation is
discovered before the ball is scored play shall stop and the ball will be re-served by the same team. Once
a point is scored, no appeal shall be made.  The penalty for subsequent violations is loss of possession to
the opponent for serve.
 
4.2 Ready Protocol
Before putting the ball into play the player in possession of the ball shall ask the opponent if he is
"ready". The direct opponent has three seconds to respond "ready". The player in possession of the ball
ITSF Rule Book  - 6/18 - January 15, 2007
now has three seconds to begin to put the ball into play.  Waiting beyond these time limits will be
considered a delay of game (See Rule 25).  The player must move the ball from one player figure to
another and then wait at least one second before advancing the ball. The player is not required to stop the
ball. Time limits begin one second after the ball contacts the second player figure.  
 
4.2.1 The penalty for beginning to put the ball into play before the opponent responds “ready” is a
warning and the ball shall be put into play from its original position. The penalty for subsequent
violations is loss of possession to the opponent for serve.  

4.2.2 The penalty for advancing the ball without making it contact two player figures or failing to wait
one second before advancing the ball is the opponent's choice to either continue play from the current
position (including the goal) or to serve the ball.  

5. Subsequent Serves  
Following the first serve of a match, subsequent serves shall be made by the team last scored upon. The first serve
in subsequent games of a multi-game match shall be made by the team that lost the preceding game.  
5.1 If the ball is served by the wrong team, and the violation is discovered before the ball is
scored, play shall be stopped and the ball shall be served by the proper team. Once the ball is
scored, no protests shall be allowed, and play shall continue as if no infraction had been
committed.  
5.2 If a team is awarded possession because the opposing team is penalized for a rules infraction
and the ball subsequently goes dead between the five-man rods it shall be served by the team
who originally served that ball.

6. Ball in Play  
Once a ball is put into play it shall remain in play until the ball is hit off the table, a dead ball is declared, time out
is called, or a point is scored.  

7. Ball Off the Table
If the ball leaves the playing area and strikes the scoring markers, light fixture, or any object that is not part of the
table, the ball shall be declared off the table.  If the ball hits the top of the side rails or cabinet ends and then
immediately returns to the playing surface it will be considered in play.  

7.1 The play area shall be defined as the area above the playing surface to the height of the
sideboards of the cabinet. The top of the side rails and cabinet ends are only in play if the
ball immediately returns to the playing surface.      

7.2 A ball entering the serving hole (if present) and then returning to the playfield is still
considered "in play."  

7.3 If the power of a player’s shot or pass causes the ball to go off the table it will be put back into play
at the opponent’s two-man rod.  

7.4 A player may not perform any shot that causes the ball to lob or volley over the opponent’s rods
(Example: Aerial Shot).  It is not considered a penalty if a shot, which leaves the current rod of
possession, deflects off another rod and then goes airborne.  

7.5 Penalty for violating rule 7.4 is loss of possession to opponent’s five-man rod for serve.

8. Dead Ball
A ball shall be declared a dead ball when it has completely stopped its motion and is not within reach of any
player figure.  

8.1 If the ball is declared dead anywhere between the five-man rods, it shall be put back into play at
the five-man rod by the team who originally served the ball. (See Rule 4).  
ITSF Rule Book  - 7/18 - January 15, 2007

8.2 If the ball is declared dead between the goal and five-man rods, it shall be put back into play at the
two-man rod nearest the spot of the dead ball. Play shall resume using the “Ready” Protocol (See
Rule 4).  

8.3 In the goalie area, if the ball is spinning in place but out of reach of any player figure it is not
considered a dead ball and time limits shall be suspended until the ball either moves within reach
or goes dead.

8.4 A ball that is intentionally made dead shall be awarded to the opposing team for a serve.
(Example: pushing the ball from the bottom until out of reach)

9. Time Out  
Each team is allowed two time outs per game during which the players may leave the table. Such time outs shall
not exceed 30 seconds. If the ball is in play, time out may be called only by the team in possession of the ball, and
then only if the ball is completely stopped. If the ball is not in play, either team may call time out.  
9.1 Either team may take the full 30 seconds, even if the team that called the time out does
not wish to take the full allotment.  
9.2 In any doubles event, either team may switch positions during a time out. (See Rule
14.1)
9.3 A time out called between games shall count towards the number of time-outs allowed
in the following game.  
9.4 A player who removes both hands from the handles and turns completely away from
the table while the ball is in play shall be deemed to have requested a time out.  

9.4.1 A player can take his hands from the handles to wipe them
off before a shot, as long as this takes no more than two or
three seconds.  All time limits continue to run while the
player wipes his hands. The team on defense should not
relax if the opponent takes his hand(s) off the rod.  
9.4.2 Once the hand/wrist is replaced on the rod, a shot or pass
may not be attempted until one full second has elapsed.
9.5 Only the player or team in possession of the ball may call a time out while the ball is in
play. The time out starts the moment the time out is called.  
9.5.1 If the team with the ball attempts a shot or pass immediately
after requesting a time out, the play shall not count, and the
team shall be charged with a distraction (See Rule 20) rather
than a time out.  


9.6 If the team in possession of the ball calls a time out while the ball is in play and
moving, that team shall lose possession to the opposing five-man rod for serve. If the
team not in possession of the ball calls a time out when the ball is in play, that team
shall be charged with a distraction (See Rule 20).
9.6.1 If the ball is in play and moving when the time out is called and then
falls into the same team’s goal, the point shall count for the opposing
team.  
9.7 If a team is not ready to play at the end of the 30 second period, that team shall be
charged with delay of game (See Rule 25).  

9.8 A team requesting more than two time outs per game shall be issued a warning and the
request will be denied. If the team is in possession of the ball and the ball is in play they
shall lose possession to the opposing five-man rod for serve. Subsequent requests will
result in a technical foul.

ITSF Rule Book  - 8/18 - January 15, 2007
9.8.1 A team that is charged with more than two time outs in a game due to
delay of game, requesting a second official during play, losing an
appeal, or any other reason will result in a technical foul.
 
9.9 Once a player begins to put the ball back into play following a time out (by moving the
ball), another time out may not be called until the ball has left the current rod of
possession. Both goalie rods are considered as one rod.  
9.9.1 The Penalty for violation of rule 9.9 is loss of possession to
the opposing goalie. The team shall not be charged with a
time out.  

9.10  During a time out a player may reach into the play area to lubricate the rods, wipe the playfield,
etc. The ball may be picked up by hand as long as permission is granted by the opponent and is
returned to its original position before resuming play. A request to move or pick the ball up can
be declined by the opposing team or by the official if present at the table (e.g. when the ball is
near the edge of the goal).
9.10.1 If a player picks the ball up after the request has been declined the ball will be
awarded to the opponent’s five-man rod for serve.  If the ball is on the edge of
the same team’s goal, a point will be scored for the opponent.

10. Resuming Play After a Time Out  
Following a time out, the ball shall be put back into play at the rod of possession where the time out was called.  
10.1 If the ball was in play when the time out was called, the player in possession must have the
assurance that the opposing team is ready before moving the ball. The player must move the ball
from one player figure to another and then wait at least one second before advancing the ball
(See Rule 4).  
10.1.1 As soon as the player in possession puts his hands back on the handles, if the
ball leaves the current rod before the procedure of putting the ball back into play has
begun, the opponent has the choice to continue play from the current position or to
serve the ball.
10.2 If the ball was not in play when the time out was called, the ball shall be put back into play
by the team legally entitled to do so according to the rules.  
10.2.1 If the time-out was called between balls (after a goal is scored but before the next
ball is served) the ball shall be served on the 5-rod by the team which was last scored
upon.
10.3 The penalty for illegally putting the ball back into play is the opponent's choice to continue
play from the current position or serve the ball.  

11. Official Time Out  
An official time out does not count towards the two time outs allowed per team per game. After an official time
out, the ball is put back into play as though a regular time out were called.  
11.1 If an official is not present at the start of the match, and a dispute arises during play, either
team may request an official. Such a request can be made at any point during the match that the
ball is stopped or dead.  
11.1.1 The first request for an official is considered an official time out.  
11.1.2 If the defensive team makes a request for an official while the ball is in
play and stopped, and the offensive team simultaneously attempts a pass or
shot, the request for a time out will be treated as a distraction by the defensive
team. Likewise, a request for an official while the ball is in motion will also be
considered a distraction.  
11.2 Once play has resumed with an official at the table, any player requesting a second official
will automatically be charged with a time out. Such a request may only be made during a dead
ITSF Rule Book  - 9/18 - January 15, 2007
ball or when the ball is not in play. The penalty for requesting another official while the ball is in
play is a technical foul.  

11.2.1 If play has resumed with two officials at the table any request to replace
an official will be decided by the head official or tournament director.  If the
request is denied, the player shall be charged with a technical foul.  
11.2.2 Deleted

11.3 A team may not switch positions during an official time out, unless they are otherwise
entitled to do so (see 14).  

11.4 Table Maintenance - Any necessary table maintenance, such as changing balls, tightening
the men, etc., must be requested before the start of the match. The only time that a player may
call a table maintenance time out during a match would be in the case of a sudden alteration to
the table, such as a broken man, broken screw, crumbling bumper, bent rod, etc.  
11.4.1 If a player figure is broken while in contact with the ball, an official
time out will be declared while the rod is fixed. Play will resume on the rod
where the player figure broke.  
11.4.2 If the table lighting fails, play shall immediately stop at that point (as
though an official time out were called).  
11.4.3 Routine maintenance, such as spraying the rods, etc., should only be
done during time outs and between games.  
11.5 Foreign objects on field of play - if an object should fall on the playfield, play shall
immediately stop at that point and the object shall be removed. Play shall resume from the rod
where the ball was when the object hit the playfield. There should be nothing on the ends of the
table that could fall onto the playfield. If the ball is in motion it will be put back into play by the
player who had last possession.  
11.5.1 If the ball comes into contact with a foreign object on the playfield that was overlooked
play shall stop and the object shall be removed. Play shall continue at the rod of possession
when play was stopped.

11.6 Medical time out - a player or team may request a medical time out. This request must be
approved by the Tournament Director, the Head Official, or the referee of the match if the
medical necessity is evident. They will determine the length of the medical time out, up to a
maximum or 60 minutes. A player who is physically unable to continue playing after that time
must forfeit the match.  
11.6.1 If the request for a medical time out is denied, the player will be
charged with a time out. The player may also be penalized for delay of game
(see 25), at the discretion of the official.  

12. Point Scored  
A ball entering the goal shall count as a point, as long as it was legally scored. A ball which enters the goal but
returns to the playing surface and/or leaves the table still counts as a goal.  
12.1 If a point is not counted on the scoring markers and both teams agree that it was previously
scored and inadvertently not marked up, the point shall count. If both teams do not agree that a
point was scored and not marked up that point shall not be counted. Once the next game (or
match) has begun no appeal can be made and the point shall not count.
12.2 If there is a controversy over whether or not the ball entered the goal, an official should be
called to make a ruling. The official may make a ruling based on information received by the
players and/or spectators. If the information gathered is inconclusive the point shall not count.  
ITSF Rule Book  - 10/18 - January 15, 2007
12.3 Any team intentionally marking up a point not scored shall not get credit for the point
illegally marked up and shall be charged with a technical foul. Further violations of this rule will
be grounds for forfeiture of game or match (to be determined by the Head Official).  

13. Table Sides  
At the end of each game, teams may switch sides of the table before play of the next game can begin. If both teams
switch sides they will have to switch after each game. A maximum of 90 seconds is allowed between games.  
13.1 Either team can request the full 90 seconds. If both teams acknowledge that they are ready
to resume play before the full time is used, play shall continue and the remainder of the 90
seconds is then forfeited.  
13.2 If a team, is not ready to play at the end of the 90 second period, that team shall be charged
with delay of game. (See Rule 25)

14. Change of Positions  
In any doubles event, players may only play the two rods normally designated for his position. Once the ball is put
into play, the players must play the same position until a point is scored, a team requests a time out, or a technical
foul is called.  
14.1 Either team may switch positions during a time out, between points, between games, or
before and/or after a technical foul shot.  
14.2 Once a team has switched positions, they may not switch back until after the ball has been
put back into play or another time out been called.  
14.2.1 A team is considered to have switched positions once both players are
in their respective places facing the table. If both teams wish to switch
positions at the same time the team in possession of the ball must decide their
position first  
14.3 Illegally switching positions while the ball is in play will be judged a distraction and the
players must return to their original positions.  
14.3.1 In any doubles event any player placing their hand on any rod normally
designated as one played by their partner while the ball is in play shall be
judged as a distraction violations.  

15. Spinning the Rods  
Spinning of the rods is illegal. Spinning is defined as the rotation of any soccer figure more than 360 degrees
before or more than 360° after striking the ball. In calculating the 360° you do not add the degrees spun prior to
striking the ball to the degrees spun after striking the ball.
15.1 If a ball is advanced by an illegal spin the opposing team will have the option of continuing
play from the current position or to serve the ball.
15.2 Spinning of a rod which does not advance and/or strike the ball does not constitute an
illegal spin. If a player's spinning rod hits the ball backwards into his own goal, it will count as a
goal for the opposing team. Spinning of a rod away from the ball (when there is no possession)
is not considered an illegal spin, but may be ruled as a distraction.  
15.3 If an ungrasped rod is spun by the force of a ball hitting a player figure on the rod, the spin
will be considered legal (example: a two-man shot in singles hitting the three-man).  

ITSF Rule Book  - 11/18 - January 15, 2007
16. Jarring  
Jarring, sliding, or lifting of the table while the ball is in play is illegal. Whether or not the table jarring is done
intentionally is of no consequence. It is not necessary for a player to lose the ball for jarring to be called on his
opponent. Jars are accumulated for the entire match.  
16.1 The penalty for violation of this rule: First and second offense - the opposing team has the
option of continuing play from the current position, continuing play from the point of infraction,
or serving the ball. If an illegal jar causes the player to lose possession of the ball from a rod,
play may be continued from that rod. Subsequent violations - Technical foul.  
16.2 Touching or coming into contact with your opponent's rods in any way shall be penalized
exactly like jarring, sliding, or lifting.  
16.3 Jarring of the table after a point has been scored or when the ball is not in play may be
judged unsportsmanlike behavior. Slamming the rod after a shot while the ball is still in play
may be considered a jar.  

17. Reset  
If a player exerts sufficient force on the table to impair the opponent’s ability to execute a shot or pass, but the
opponent’s possession of the ball has not been jeopardized, the official present will call “reset” and the time of
possession shall be reset.  The player with the ball has the option of setting the ball up again or ignoring the reset
call and continuing play from the current position.  
17.1 Any movement of the ball, no matter how slight, may be considered grounds for a reset
(example: a ball rocking in place). A reset can be called even if the ball is pinned or moving.
17.2 A reset call is not considered a distraction, and the player with the ball may shoot
immediately. The defensive team should not, therefore, relax or look at the official upon hearing
the word "reset," but rather should stay on defense.  
17.3 A reset violation behind the ball shall not be considered a reset violation. It shall be
considered a jarring violation. (Example: if the opposing forward is judged to have reset his
opponent when the opponent has the ball on the three-man rod.)  
17.4 An intentional reset by the team in possession of the ball for the purposes of attempting to
get a reset call from the official shall not be allowed. The team judged to be in violation of this
rule shall lose possession and the ball shall be served by the opposing team (This is not counted
as a reset).
17.5 After a team is called for their first reset in a game, a team causing two subsequent resets
during the same point will be charged with a technical foul.  Once the first reset call is made,
upon the next violation the official present will call “reset warning” or just “warning”. If there is
another reset violation on the same ball following a reset warning a technical foul shall be
called.    
17.5.1 If a technical foul is called for excessive resets, the next reset call shall
not result in a technical foul.  
17.5.2 Resets are charged per team not per player and are also charged per
game not per match.
17.6 If the defender intentionally jars the table, this will not be considered a reset, and jarring
will be called immediately.  
17.7 A reset call made while the ball is on the five-man rod will reset the amount of times the
ball has struck the wall as well as the time limit.  

18. Reaching Into the Playing Area  
It is illegal for a player to reach into the play area while the ball is in play without first having permission from the
opposing team or official whether he touches the ball or not. However, whenever the opposing team or official
grants a player permission to reach into the playing area, it is legal for the player to do so.
18.1 A spinning ball is considered "in-play," even if it is not in reach of a player figure. It is
illegal to reach into the playing area to stop a spinning ball, even if done for an opponent.  
ITSF Rule Book  - 12/18 - January 15, 2007
18.2 A ball which becomes airborne over the table is still in play until it has hit something not a
part of the playing area. Do not catch a flying ball over the table.
18.3 A ball which has gone dead is considered out of play (See Rule . The ball may be freely
touched once permission has been granted by the official, or if no official is present, by the
opposing team.  
18.4 A player may wipe shot marks off any part of the table while the ball is not in play. He does
not need to ask permission of the opposing team.  
18.5 The penalty for violating any part of this rule is as follows: If the player has possession of
the ball, and the ball is stopped - loss of possession to the opposing team for serve.  If the player
is not in possession of the ball or the ball is moving – Technical foul. If a player reaches into the
playing area to prevent the ball from entering the goal a point is scored for the opposing team
and the ball shall be served as if it had gone into the goal.

18.6 If a technical foul is called for touching a flying ball over the table it will be replayed as
follows: If the technical shot is scored it will be served by the opposing team.  If the technical
shot is not scored it will be served by the non-offending team.

19. Alterations to the Table  
Playing area - no changes can be made that would affect the interior playing characteristics of the table by any
player. This includes changes to the men, playing surface, bumpers, etc.  
19.1 A player cannot wipe sweat, spit or any foreign substance on his hand before wiping ball
marks off the table.  
19.1.1 Wiping rosin or any other substance on the playfield is illegal.  
19.1.2 Any player using a substance on their hands to improve their grip must
make sure that this substance does not get on the table or ball. If this does
occur and the substance is judged to affect the play of the ball (Example: a ball
coated with rosin) that ball and any others in the table similarly affected shall
be cleaned or replaced immediately. The player in violation shall be penalized
for delay of game and any subsequent violations the player will be prohibited
from using the substance for the remainder of the match.  
19.2 If a player who uses a substance, such as rosin, to improve his grip leaves a deposit on the
handles when switching sides he must clean the handles immediately.  
19.2.1 If the time necessary to remove the substance exceeds 90 seconds, the
player will be penalized for delay of game, and the player will be prohibited
from using the substance again.  
19.3 A player may not place anything on the rods, handles or exterior of the table that affects the
movement of the rods (example: limiting the motion of the goalie rod).  
19.4 A player may switch the handles on the exterior of the tables if it can be done within the
time limits and without impeding the opponent’s ability to change sides between games. Taking
too much time will be grounds for delay of game (See Rule 25).

19.5 A request to change balls before the start of the match must be approved by the official
present or the Tournament Director. The request will be granted only if the playing
characteristics of the existing balls are significantly different from the standard.  
19.5.1 New ball - a player may not ask for a new ball while the ball is in play.
During a dead ball, however, a player may request a new ball from the rack
inside the table. Such a request will generally be granted, unless the official
present judges that such a request is made for the purpose of stalling play.  
19.5.2 A player requesting a new ball while the ball is in play shall be charged
with a time out, unless the official present judges the ball to be unplayable, in
which case no time out will be charged.  
ITSF Rule Book  - 13/18 - January 15, 2007
19.6 Unless otherwise specified, penalty for violation of any part of this rule may be grounds for
a technical foul.  

20. Distraction  
Any movement or sound made away from or behind the rod where the ball is in play may be judged as a
distraction. No point made as a result of a distraction will count. If a player believes he is being distracted, it is his
responsibility to call for an official.  
20.1 Banging the five-man rod or any rod prior to, during, or after a shot is considered a
distraction. Moving the five-rod slightly after the shot has started is not considered a distraction.  
20.2 Talking between teammates while the ball is in play may be judged a distraction.  
20.3 It is not considered a distraction, when passing, to move the catching rod as part of a fake.
Excessive motion, however, is grounds for a distraction.  
20.4 It is considered a distraction, after setting up a shot, to remove a hand from the handle and
then immediately shoot the ball. The ball may only be shot after both hands (and/or wrist) have
been on both handles for one full second.  
20.4.1 In singles, rule 20.4 only applies to a set shot on the three-rod.  
20.5 A player who removes his hands from the handles and reaches down or away from the table
(to wipe his hands, apply rosin, etc) while the ball is in play shall be charged with a distraction.

20.6 Penalty for distraction. For the first distraction violation, the guilty team may be charged
with a warning if the official present judges the distraction to be harmless. If a shot is scored as a
result of a distraction by the offensive team, the point will not count and the opposing team will
serve the ball. In all other cases, the opposing team has the option of continuing play from the
current position; continue play from the point of infraction, or serve the ball. Subsequent
violations may be grounds for a technical foul.

21. Practice  
Practice shall be permitted on any table before the match begins and between games.  Once a game has begun no
practice shall be permitted.  
21.1 Practice is defined as moving the ball from one player figure to another or shooting the ball.  
21.1.1 Illegal Practice is a judgment call by the official present at the table. Inadvertent
movement of the ball does not constitute Practice.  
21.2 The Penalty for illegal practice is a loss of possession to the opposing team for serve.  If the
player does not have possession he will be issued a warning. Subsequent violations will be a
technical foul.    

22. Language and Behavior
Unsportsmanlike conduct or comments made directly or indirectly by a player are not allowed. Violations of this
rule may be grounds for a technical foul.  
22.1 Calling the attention of the opposing team away from the game is not allowed (see Rule
20). Any shouts or sounds made during a match, even if of an enthusiastic nature, may be
grounds for a technical foul.  
22.2 Cursing by a player shall not be allowed. The penalty for cursing is a technical foul.  
Continued cursing by a player may be cause for forfeiture of games and/or expulsion from the
tournament site.  
ITSF Rule Book  - 14/18 - January 15, 2007
22.3 The use of a spotter in the audience shall not be allowed. Furthermore, a member of the
audience is not allowed to influence a match by distracting a player or official. Violation of this
rule may be grounds for expulsion of the person from the tournament site.  
22.4 Coaching will be allowed, but only during time outs and between games.  

23. Passing  
23.1 A ball which is advanced from a pinned or stopped position on the five-man rod cannot be
directly caught on the three-man rod of the same team regardless of whether or not the ball is
touched by the opposing five-rod. The ball must touch at least two player figures prior to
advancing to legally be caught on the three-man rod.  A pinned ball is one that is pinned to the
wall or playfield.  
23.1.1 A ball whose motion has clearly stopped may be legally passed if this
pass is immediate. If there is any hesitation before the pass, the pass shall be
declared illegal. Once a ball has clearly stopped and is not passed immediately
it must then touch at least two player figures before it can be legally passed.  
23.1.2 A ball that is briefly stubbed or pinched to the playing surface and
immediately released forward can be legally caught on the three-man rod as
long as the ball touches two men prior to advancing. However, if the ball is
stubbed or pinched to the playing surface, released, and then passed by the
same player figure it is illegal.  

23.1.3 It is not considered an illegal pass from the five-man rod if a stopped or
pinned ball deflects off the same team’s three-man rod provided it was not
caught and there was no controlled advancement by the three-man rod.
23.1.4 If the ball touches the front or back of the man prior to the motion of a
pass it must touch a second man before it can be legally caught on the three-
rod (or five-man rod when passing from the goalie rods).  However, if the ball
hits the front or back of the man on the initial contact from another rod it can
be legally passed with the same man.  

23.2 A player cannot make the ball strike the side walls of the table (or the side strips if present)
more than twice before passing or shooting from the five-man rod. Regardless of which wall the
ball touches, a total of two times is all that is allowed prior to advancing the ball. If the ball goes
to the wall a third time, it may not be struck again by any player figure on the passing rod.  
23.2.1 Defensive trap - if an opponent's pass or shot is caught by trapping it
against the side wall, that does not count as one of the two times allowed to
touch the wall by the player who made the trap and is now in possession of the
ball on his five-man rod.  
23.2.2 Once the ball has touched the wall or side strip, it will not be counted as
hitting the wall again until it has rolled off the side strip or is sufficiently
maneuvered away from the wall if there is no side strip present and the ball
has come to rest against the wall.
23.2.3 Following a time-out, any strike the ball makes against the wall prior to
touching a second man will not be counted against the allowed two strikes.  
23.3 Passing from the two-man (or three-man goalie rod) to the same teams five-man is ruled the
same as 23.1 except that if the ball should strike an opposing team's player figures, the ball is no
longer considered a pass but a live ball that may be legally caught by any player. The three wall
violation is also not in effect.
23.4 It is legal to have just one hand on the rods when playing defense (example: right hand on
defensive five-man). It is also legal to use two hands to move one rod (example: defensive five-
man). Excessive switching of the hand between the handles may be judged a distraction.
ITSF Rule Book  - 15/18 - January 15, 2007
23.5 Penalty for an illegal pass - if a team violates the above rule of passing; the opposing team
has the option of continuing play from the current position to serve the ball.  

24. Time of Possession  
Possession is defined as the ball being within reach of a player figure. Possession of the ball shall be limited to 10
seconds on the five-man rod and 15 seconds on all other rods. Both goalie rods are considered one rod of
possession.  
24.1 Advancement defined: A ball is considered to have advanced once it is out of reach of the
player figures on that rod whether it went forward or backwards. In the case of the goalie area, a
ball is considered advanced once out of reach of the player figures on the two-rod and beyond
the goal area.  
24.2 A spinning ball that is within reach of a player figure shall be considered in that rod's
possession and all time limits shall continue, however, if the spinning ball is not within reach,
the time limits are not in effect. (See Rule 8.3)
24.3 Penalty - penalty for three-man delay is loss of possession to the opposing goalie. Penalty
for delay at any other rod is loss of possession to the opposing forward for serve.  

25. Delay of Game  
Play shall be continuous, except during time outs. Continuous shall be defined as no more than 5 seconds duration
between a ball scored and the beginning of the ready protocol. A delay of game penalty may only be called by an
official.  
25.1 After a team is charged with delay of game play shall resume in at most 10 seconds. At the
end of 10 seconds another delay of game call should be made.
25.2 The first infraction of this rule is a warning. Subsequent infractions will result in the player
being charged with a time out. Example: Player charged with delay of game. If still not ready to
resume play after 10 seconds - time out charged. If after the time out still not ready, another 10
seconds - second time out charged  
26. Recalls and Forfeiture  
Once a match has been called, both teams should report immediately to the designated table. If a team has not
reported to the table within three minutes, they should be recalled. A team, upon being recalled, must report
immediately to the table in order to stop the forfeiture process.  
26.1 A recall is made every three minutes. Penalty for third and subsequent recalls is forfeiture
of each game until the match is over.
26.2 If a team has forfeited any games due to recalls, they get the choice of side or serve once
play begins.  
26.3 Enforcement of this rule is the responsibility of the Tournament Director.  

27. Technical Fouls  
If, in the judgment of an authorized tournament official, either team competing in a match is at any time in flagrant
or intentional violation of these rules of play, a technical foul may be called on the offending team.  
27.1 When a technical foul is called, play shall stop and the opponent will be awarded the ball
on the three-man rod. Only the player shooting and the player blocking are allowed to stay at the
table. One shot will be taken and then play shall stop. If a goal was scored, the ball is served by
the team who was scored on. If no goal was scored, play shall resume from where the ball was
prior to the technical shot or where specified by rules.
27.1.1 A player is considered to have taken a technical foul shot once the ball has left the three-
man rod. A player is considered to have blocked the shot once the ball has either stopped in or
left the defender's area.  
ITSF Rule Book  - 16/18 - January 15, 2007
27.2 On a technical foul shot, the ball must be legally put into play before shooting.  
Furthermore, all rules, including time limits and resets, still apply.  
27.3 A team may switch positions before and/or after the technical foul shot without being
charged with a time out.
27.4 Time outs may be called during a technical shot, as long as they would otherwise be legal  
27.5 A point scored on an illegal technical shot shall not be counted. Play shall resume at the rod
of possession where the technical foul was called or as specified by rule.
27.6 If a technical foul shot ends the game, the opposing team gets the first serve of the next
game.  
27.7 Further violations of a flagrant or intentional nature shall carry additional technical fouls. A
third technical foul in any one game shall result in an automatic forfeiture of the game.  
27.8 The official may announce at any time after the first technical foul that further violation by
that team may be cause for forfeiture of the game or match.  

28. Rules Decisions and Appeals  
If a controversy involves a question of judgment and the official is present at the time the events in question
transpired, his decision is final and no appeal may be made. If the controversy involved an interpretation of the
rules, or the official was not present at the time the events in question transpired, the official shall make the most
equitable decision possible under the circumstances. Decisions of this nature may be appealed, but it must be done
immediately in the manner prescribed below.  
28.1 In order to appeal a rules interpretation, a player must file that appeal with the official
before the ball being played at the time of the controversy is put back into play. An appeal
concerning the loss of a match must be filed before the team that won has begun its next match.  
28.2 All rule appeals shall be considered by the Head Official and (if present) at least two
members of the officiating staff. All decisions on appeals are final.  
28.3 A team making an unsuccessful rules appeal of an obvious nature, or a team that questions
a judgment call, will be charged with a time out. In addition, the team may also be penalized for
delay of game, at the discretion of the official.  
28.4 Arguing with an official during a match will not be allowed. Violation of this rule will be
grounds for a delay of game penalty and/or a violation of the code of ethics.

29. Dress Code  
All players are expected to maintain professional standards of appearance. Any player wishing to participate in an
official ITSF sanctioned event must wear proper sporting attire.  

29.1 Prohibited attire will consist of, but not be limited to: clothing displaying any type of profanity, tank
tops or denim of any kind.  

29.2 For ITSF hosted events, the name of the players’ country must be clearly displayed on their shirt and
jacket. It is recommended but not mandatory for the players’ attire to be in their country’s colors. Players
may also have their names and country’s flag on the clothing.

29.3 The penalty for breaking the dress code may be forfeiture of a game or match, expulsion from the
tournament, and/or a fine. Whether or not the dress code has been broken, and what is the appropriate
penalty for the infraction will be determined by the tournament director and/or ITSF Sport Commission
members.  

30. Tournament Director  
The administration of tournament play shall be the responsibility of the Tournament Director. This includes
making the draws, scheduling the events, timing matches, etc. The decision of the Tournament Director in such
matters is final.
ITSF Rule Book  - 17/18 - January 15, 2007
30.1  All matters pertaining to rules of play (appointing officials, handling appeals, etc.) shall be
the responsibility of the Head Official. The Tournament Director is responsible for
appointing the Head Official.  

30.2  In every official ITSF tournament the Tournament Director is subordinate to the ITSF
Sport Commission.

User avatar
Messiah
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Post by Messiah » Sun Feb 11, 2007 9:08 pm

Why not just post a link to the rules on the main site?

http://www.britfoos.com/HowToPlay/Rules.php

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smokinhack
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Re: ITSF Rules of Play (Jan 2007)

Post by smokinhack » Fri Feb 20, 2015 12:31 pm

I presume that the rules have changed since 2007. Does anybody have a link to the latest set of ITSF rules?

Thanks in advance.

Dave

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Matt Price
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Re: ITSF Rules of Play (Jan 2007)

Post by Matt Price » Fri Feb 20, 2015 4:46 pm

The pdf that is linked to from the ITSF site is here:
http://www.table-soccer.org/rules/docum ... nglish.pdf

But that's also dated January 2007, so it's likely to be the same as the above. If there have been any rule updates/changes since then I think they might struggle to enforce them if their own website documentation hasn't been updated.

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smokinhack
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Re: ITSF Rules of Play (Jan 2007)

Post by smokinhack » Fri Feb 20, 2015 5:39 pm

Thanks Matt,

Now that would be interesting if the rules were updated without amending the website.

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Brian Harms
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Re: ITSF Rules of Play (Jan 2007)

Post by Brian Harms » Sat Feb 21, 2015 10:24 am


User avatar
Brian Harms
Posts: 313
Joined: Sun Jan 26, 2003 7:37 pm
Real Name: Brian Harms
Location: Newcastle upon Tyne

Re: ITSF Rules of Play (Jan 2007)

Post by Brian Harms » Sat Feb 21, 2015 10:30 am


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